The physical bike is based off one of those "xbike" models (that normally cost ~$100-150 + shipping) but it's been specially modified with wider bars at the base (so you can do some serious sideways leaning and not flip the bike over) game controller handles (each has four face buttons and a trigger, plus some sort of heart-rate sensors on the grip) sensors to read which direction and how fast you're pedaling, and also the current (manual) tension setting, and a tiny blue-tooth usb dongle to relay that info to your computer. In case you haven't heard of it before, VirZoom is essentially two things: the exercise-bike peripheral itself, and the software content / account features that accompany it. Still! I feel like I'm among the first here.) Before I begin, I'd like to link to this thread made back in February: I'll probably be re-hashing a lot of the same information covered there. Or should I say, "Hands and Feet On"? Pre-ordered VirZooms just started going out near the end of last month, and it looks like I'm lucky enough to be one of the first people to get my hands on the final, consumer-ready product! (the VirZoom guys have been demoing slightly different, prototype models at pretty much every games / tech convention this year, and they've had some in the homes of alpha testers.
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